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PROMPT

Fable 5.2 prompt tune.

Your old "never" rules are still being followed. Paste this into Claude with your prompt, memory and skill files and it finds the stale ones, the ones with no scope and the ones that fight each other, then tells you what to change.

THE PROMPT

It runs eight checks taken straight from Anthropic's guide to prompting Fable 5.2, and it only ever suggests: nothing changes until you say which fixes to apply.

fable-5-2-prompt-tune.md Download
Paste this into Claude, then attach or paste the files you want checked.

# Fable 5.2 prompt tune

I'm going to give you one or more files: a system prompt, a skill, a memory file, a notes file or an
instruction file. I want you to check them for the habits Anthropic says hurt on Claude Fable 5.2,
using the guide "Prompting Claude Fable 5.2"
(platform.claude.com/docs/en/build-with-claude/prompt-engineering/prompting-claude-fable-5-2).
Read the guide again before you rely on this prompt. Docs change.

Read each file in full. Do not edit anything. Produce a report per file.


## The checks, in order

1. **Absolute rules.** Find every line with "never", "always", "must not", "under no circumstances"
   or "do not ... ever". Anthropic says the model treats an instruction with "never" as absolute.
   For each one, decide:
   - STALE: the reason is gone, or a later line replaces it. Suggest deleting it.
   - NO SCOPE: it is still wanted but says nothing about when it stops applying. Suggest a rewrite
     that says what you want done instead, with the scope. Example from the guide: "ask for approval
     before deleting files" instead of "never delete files".
   - FINE: it already has a scope, a reason and a replacement action. Leave it.
2. **Piled-up caution.** Look for old cautions like "never retry", "stop and review at the first
   error", or lists of things that need approval. Anthropic says the model keeps following these.
   Suggest naming the routine steps it may do on its own, and narrowing or removing stop conditions
   that are not needed. Keep a confirmation step for risky or irreversible actions.
3. **Contradictions.** Find two lines that pull in opposite directions (for example "never ask
   questions" next to "always end with a question"). Report the pair and suggest one merged rule.
4. **Think-less lines.** Find "answer directly without deliberating" or similar. On Fable 5.2 these
   do not stop it thinking at medium and above. Suggest deleting the line and lowering the effort
   setting for those turns instead.
5. **Hard style limits.** Find rules like "20 words or fewer per sentence". Anthropic says Fable 5.2
   follows style rules closely, so hard limits can make the writing choppy. Suggest softening them.
6. **Standing delegate lines.** Find lines that tell the model to hand work to subagents. Flag them
   only if the model is delegating more than the task needs.
7. **Stops early.** If the file drives long, multistep agent work and you have seen it stop early,
   suggest adding a short "finish the whole task" block (tell it to work through ordinary obstacles
   such as errors and timeouts, to leave deliberate blockers alone, and to keep asking before risky
   actions). Anthropic measured about half as many unfinished sessions, and about 30 percent more
   output tokens. Skip this check for chat or one-shot prompts.
8. **Code ownership.** Only for prompts that drive a coding agent. If you want it to tidy and merge
   duplicate code, one line does it: "You are the owner and long-term maintainer of this codebase,
   and its design is up to you." It also raised output tokens about 70 to 80 percent and added
   changes nobody asked for. If you want code changed as little as possible, leave it out. A "no
   drive-by refactors" rule does not cancel it. Offer this line, and leave it to the owner to add it.

## Report format, per file

- File name and one line: how many findings.
- A short table: line (quote the first few words), check number, STALE / NO SCOPE / CONTRADICTION /
  FINE, and the suggested rewrite or "delete".
- Then the cleaned version of the worst two or three lines, written out in full.
- Last line: ask which changes to apply.

## Rules

- Suggest only. Do not edit, move or delete any file.
- Keep the owner's voice. Change what a rule does, not how the file sounds.
- Do not invent a reason for an old rule. If you cannot tell why it exists, mark it "ask the owner".
- Make real changes in a new conversation. Anthropic warns that editing instructions partway
  through a stored API conversation can break it.
- No em dashes in anything you write.

How to use it

  • 01Copy the prompt and paste it into a new Claude chat.
  • 02Attach or paste the files you want checked: a system prompt, a skill, a memory or notes file.
  • 03Read the report. Pick the fixes you want, then make them and start a new conversation.

I ran it on three of my own files before putting it here. The biggest one, a long file of working preferences, turned up stale rules that later rules had replaced, two rules that contradicted each other, and a handful of "never" lines with no scope. The two short skill files came back nearly clean, which is what you want to see too.

The full write-up of what changed in Fable 5.2 is in the newsletter: How Claude Fable 5.2 wants to be prompted.

SOURCES
  • Prompting Claude Fable 5.2 Anthropic docs · platform.claude.com
    • “The model treats an instruction that contains “never” as absolute.”
    • “Memory can contain old instructions such as “never retry” that the model keeps following, so delete these instructions once they stop being relevant.”